waiting for/looking for someone with a single-stem flower
25.10.10
MY STAR-SIGHTING
waiting for/looking for someone with a single-stem flower
19.10.10
15.10.10
How Graphic Design Can Save The World
Check out this article about how powerpoint is actually doing evil.
My apologies to those of you that believe CNN is an appendage of big brother.
15.9.10
12.7.10
....strange
This is page 28
I guess I can only be flattered that (1) I apparently look good enough to be confused with Drew's gorgeous wife. (2) I have good enough taste in men that my husband can be sometimes confused with someone who looks like Drew.
Drew: If you do happen to read this please just take that as a complement.
3.7.10
9.6.10
Logical Reasons for Emotional Appeal
1. People make decisions from emotion. Emotion does not necessarily mean the decision is impulsive or demonstrative. A good brand provides the emotional support that reason cannot. A good brand can and should communicate to both the left and right sides of the brain.
2. It can reflect the image of the corporation that it wants the public to know of.
3. It helps public relations because it shows an awareness for a need for public awareness and approval
4. It shows financial stability and shows the direction of the corporation
5. It helps distinguish our company from competitors
6. It sets a favorable image for prospective emloyees
7. It saves a lot of time and money through consolidation and unification of graphic applications
8. Companies without a strong brand disappear among all of the competitors
9. Brand is a manifestation of excellence that is visible.
10. Over time it can encourage superior performance across the boards
11. It creates interest so that people will want to know more
12. Brands make it easy for the customer to buy
13. Brands make it easy for the salesforce to sell
14. A brand, or companies reputation is one of the most valuable company assets. —Stocks with largest gains in Brand equity saw their stock return average 30% those with losses in brand equity saw stock return average a negative 10%
15. Brands set expectations in the minds of the consumers. If the brand is dull, people will expect it to be dull
16. Provides visual communication that can be sustained through time (verbal communication cannot be)
—Please add your ideas.
4.6.10
21.5.10
Portfolio update
My portfolio has been updated. So what do you all think? Anything weird or I should do differently?
18.5.10
Goodbye Friends...
10.5.10
GOODBYE JESSI TODAY, AND... DID THEY BEAT US TO IT?
28.4.10
23.4.10
FINAL WORD: Design as Cheesecake
THERE IS NO TRUTH IN GRAPHIC DESIGN! — A LOGICAL MANIFESTO
I must first commend Colin on his talk that he gave. That was a difficult thing to do and he pulled it off in a way that was satisfying to everyone including me. Though y'all may disagree, this post on an alternative view of design might reveal that it is not just mindless or trendy blather, but a well thought out philosophy.
1. Designing in the sense of adding balance, contrast, cohesion etc. to a composition is pleasing to humans because it pushes the pleasure buttons in our brains. The pleasure is universal to humans because our brains evolved the same way. Designing is no different from adding chemicals together to make cheesecake. Cheesecake pushes the pleasure buttons in our brains too, but there is no truth in cheesecake. This may seem to degrade design in a way because it takes it out of a "divine realm" but it also glorifies design in another way by revealing the awe and complexity of our brains as it reacts to pleasurable designs that contain geometry and decoration.
2. Designing in the sense of communicating is simply a technology for spreading information. There is no inherent truth in technology, though there may be truth in the message it is communicating. If design is communicating something valuable like the gospel, then design can help change the world. But, most designers are too afraid to communicate the gospel through design outright. Designers spend their time designing, which means that they did not use that time to get trained in economics, politics, philosophy, and the law. This tends to make designers who make political statements look silly to those who were trained in those areas just as an economist would look silly if he tried to design something. My critique is that designers are good at invoking emotion but they leave out the logic in their "social commentary".
3. Good design has no inherent truth in it. Good design is simply design that fulfills it's purpose, whatever that purpose may be. There may be objectively good or bad purposes such as spiritual purposes vs. carnal purposes.
4. Design can be pleasurable as it interacts with our innate human nature (our minds). But, it can also be subjective to the viewer as it may invoke different associations or symbols that relate to the unique memories and experiences of the viewer. Basically, although we are born with the same pleasure buttons in our brains, some tastes can be acquired and are therefore subjective (or relative).
5. Design as art is useless to human progress just as cheesecake is practically useless except you can eat cheesecake. ( But, useless things, paradoxically, can be highly useful for a certain purpose—appraising the assets of the bearer of useless things. Rich people buy art and inaccessible design to show off their status. Universal tastes that are liked by most people such as realistic decorations of plants and animals, are generally disdained by the elite. As Adrian says, "It is just fluff...pedestrian...mere decoration... color is nothing but an embellishment.." But, universally, "the masses" prefer decoration, organic embellishment, and color. (Probably because it is reflective of the environment that our ancestors evolved in—the savannah) Most graphic designers in my experience are elitist. Their connoisseurship of difficult and inaccessible works of culture serves as a badge in society's upper strata. Therefore, design as art has done more to fragment people into classes, than to unify them.
I am sympathetic to these ideas because they are logical and useful. I would change my view upon better arguments to the contrary, but I have not found them. When I asked Adrian directly about truth in design, he tried to explain but didn't make any sense to me. If you remove the emotions (that we have invested so much of our time in design), does it really make logical sense to you?
20.4.10
12.4.10
We're Nocturnal
30.3.10
Quote of the day
25.3.10
Adobe CS5, content aware fill.
http://www.youtube.com/watch?v=NH0aEp1oDOI#t=2m48s
23.3.10
21.3.10
QUOTES OF THE DAY BEFORE PHILANTHRO
—Regan
". . . and skinny little Rory's poster."
20.3.10
Joe Duffy's Poor Little Logo
11.3.10
Worlds 27 Most Influential Designers
10.3.10
7.3.10
6.3.10
LXD
Just came across this today. It is so exciting. Globalization, capitalism, and the internet are worth it just for this.
19.2.10
18.2.10
Michelle Stuhl
17.2.10
16.2.10
3.2.10
The Chutzpah!
My ward calling is to design the Sunday programs. I try to make them look nice and use some nice type. They're not masterpieces, but I think they're at least better than some of the comic sans versions you occasionally see in our chapels. However, this morning I received a lovely email from I guy I've never met. It reads as follows:
Laura Tait,
Hi, my name is Jesse Daily. I am a student here at BYU and I do a lot of typesetting for my job. I came across your program last sunday and I critiqued it. Don't get me wrong... you have done a great job, but I did have some comments on it. Now I understand that you don't know me, and we will probably never meet. So, if you think that all my comments are garbage, it won't offend me because I realize I am not a professional, I am an amateur. But I hope you do find them useful.
Regards,
Jesse Daily
All I have to say is—who does this?!?
First image is my original program, and the second is the program with Jesse's wonderful comments:
1.2.10
26.1.10
20.1.10
DID YOU WATCH THIS ONE TOO?
I was so on time for my "appointment" yesterday, that I was late to class. So I don't know if you saw this one too, but I thought it was funny. And lame. A funny kind of lame.